Three platform rules will touch almost every business app in the next six months, and a fourth deadline passed on 1 November. None of them crashes your app. Each one can quietly stop new installs or block your next update.
If someone else built your app and you only hear from them when something breaks, this is the list to send them this week.
Google and Apple both set new rules for 2026–27. Here they are in date order:
If you also ship a Mac app outside the Mac App Store, there's one more: Apple's original Developer ID certificate authority expires on 1 February 2027.
Android developer verification is Google's requirement that every app installed on a certified Android device is registered to a developer whose identity Google has checked. It applies whether the app comes from Google Play or not.
If your app is on Google Play and uses Play App Signing, most of the work is done. Google says "Google Play automatically registers 99% of apps". Play Console is where you register the rest.
The apps most likely to be caught out are the ones outside Play. That includes an APK sent to dealers, a field-team app installed by hand, or a kiosk build. Those go through the new Android Developer Console:
What happens if you skip it? In the countries where it's enforced, apps from developers who haven't completed these steps "will be unavailable for new installation on certified Android devices." Apps distributed through your organization's own store to managed devices don't need verification, but Google still recommends registering them.
Google says the requirement will expand globally "in 2027". It hasn't announced a month. Don't wait for one: identity checks and key proofs take longer than people expect, especially if nobody knows who holds the signing key. Google is blunt about that case: "If you lose your signing key you won't be able to register your packages."
From April 2027, you can't ship an iOS update unless it's built with the iOS 27 SDK. Apple's wording: "Starting April 2027, apps and games uploaded to App Store Connect need to meet the following minimum requirements: iOS and iPadOS apps must be built with the iOS 27 & iPadOS 27 SDK or later." Apple gives the month, not a day.
For many apps, this is a routine rebuild. For older UIKit apps, it isn't. Apple's technote on the scene-based lifecycle says: "In the next major release following iOS 26, UIScene lifecycle will be required when building with the latest SDK; otherwise, your app won't launch."
UIScene arrived with iOS 13 in 2019. Apps started before then, or never migrated, may still use the older app-delegate-only lifecycle. Moving to UIScene touches app start-up, deep links, push notification handling and state restoration. Plan a sprint and a full test pass for it, not a quick fix.
Cross-platform apps aren't exempt. React Native 0.88, released 19 October, added SceneDelegate support for this reason. Its release notes say UIKit apps built with Xcode 27 "will fail to launch" without it. If your app runs on an older React Native or Flutter version, upgrading the framework is part of the job.
iPhone Duo went on sale on 23 October. Apple asks developers to recompile with Xcode 27.1, and from April 2027 "any apps or games submitted will need to include screenshots for iPhone Duo". That means two new sizes: the outer display (1398×2034) and the inner display (2007×2853). (Apple's screenshot specifications page words the rule slightly differently: required for apps using the iOS 27.1 SDK or later. Either way, plan for it.)
targetSdkVersion of the last build.No. It covers all apps on certified Android devices. Google Play registers most Play apps automatically, so the extra work falls mostly on apps distributed outside Play.
In 2027. Google hasn't announced a month. It has been enforced in Brazil, Indonesia, Singapore and Thailand since 30 September 2026.
Apple says "Starting April 2027" and gives no day. Plan to have your rebuilt app approved before April begins.
No. The rule applies to uploads, so the version already on the App Store stays available. But you can't ship any update, including a bug fix, until the app is built with the iOS 27 SDK.
Yes, for submissions from April 2027. Apple's screenshot specifications list two sizes: 1398×2034 for the outer display and 2007×2853 for the inner display.
Our mobile team builds and maintains native iOS (Swift), native Android (Kotlin), Flutter and React Native apps, including store submission. Most of the work in this list is unglamorous: finding keys, upgrading frameworks, retesting start-up and notifications. It's easier to do in November than in March. You can see what we build on our mobile app development page.
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